Different tiers of mods require parts of the same tier to craft. While weapon mod parts can be used to build weapon mods for any weapon, this complexity means many mods must be dismantled in order to craft even one. Detailsīecause of the highly-specialized nature of weapon modifications, each weapon mod is designed for a specific weapon Weapon mods are complex, so very little can be salvaged from dismantling them. They modify between three (3) and five (5) attributes, and the extent of modification tends to be on the high end between that of medium-grade mods and low-grade ones. High-grade weapon mods are highly refined pieces of kit that can drastically improve a weapon, but equally may drastically change that weapon's characteristics. This usually results in a marginal net bonus or penalty to the weapon without changing that weapon's essential character. They modify between two (2) and three (3) attributes of a weapon, but the extent of each modification tends to be much less than with low-grade or high-grade weapon mods. Medium-grade weapon mods are more conservative than low-grade weapon mods. The quality of these weapon mods is also extremely random, and there is a fairly high chance that such a weapon mod will provide only a penalty. They alter a single aspect of a weapon, but that single aspect tends to be altered drastically. Low-grade weapon mods are experimental in nature and tend to throw a weapon out of balance. Weapon mods come in three grades: Low, Medium, and High. The newly-crafted mod will be a random mod of the same grade as its parts, so it may or may not be useful it also may not necessarily be applicable to your current weapon loadout NOTE that the resulting weapon mod does not appear in the Inventory rather, it appears in the Weapon Mod Interface where all of your weapon mods can be examined in detail at your leisure. Like any other craftable item, weapon mods are crafted in your Inventory. And via each weapon in the Ship Details of the Albion Skunk.This interface can be accessed in two ways: The Weapon Mod Interface contains a list of weapon mods that you currently have with details for each one. This is noted in the text during the procedureĬrafting: New weapon mods can be crafted using weapon mod parts, (plus maybe some additional items) of the same grade. Any modded weapon will have its mod dismantled before sale likewise changing a mod will dismantle the previous mod installed. Installation: Installing them must be carried out by an NPC Mechanic, selecting "Weapon Modifications."ĭismantling: Weapon modifications can also be dismantled into weapon mod parts of various grades, which can be used to make new weapon mods. UsageĪcquisition: Weapon modifications can be acquired as loot dropped from destroyed ships, from lockboxes, and/or (rarely) as mission rewards. Particular modifications vary from slight bonuses or penalties to alterations that drastically change how particular weapons can be used. Weapon modifications are loot items that can be used to modify characteristics of various weapons.
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